OmniHuman 2.0 API

Coming Soon
bytedance/omni-human-2.0
by ByteDance•release date: 10/15/2026

OmniHuman 2.0 by ByteDance is a film-grade audio-driven avatar video model that turns one image and a voice track into expressive 720p performances.

Coming Soon
This model is coming soon and is not available for API calls yet.

OmniHuman 2.0 API Background

Overview

OmniHuman 2.0 is a film-grade digital human video generation model from ByteDance, delivered as the OmniHuman 2.0 API through BytePlus. It is not a language model; it creates performer-style videos from a single portrait image, an audio track, and an optional text prompt. The model is designed to generate expressive, coherent motion aligned with speech rhythm, prosody, emotional tone, and semantic content. Native output is 720p video, with support for cinematic avatar performances, digital singers, multi-person scenes, gesture control, and camera movement, making the OmniHuman 2.0 API relevant for production-oriented media workflows.

Development History

OmniHuman 2.0 was launched on 2026-10-15 as a production-facing evolution of ByteDance’s OmniHuman line. The release positions the OmniHuman 2.0 API as a commercially available system for audio-driven avatar video generation rather than a research-only demonstration. Based on the available product information, the model expands beyond basic talking-head animation into more dynamic performance generation, including stylized subjects, multi-character scenes, and controllable motion. Public documentation does not provide an official benchmark table for OmniHuman 2.0, and no validated quantitative lead over competing models should be claimed from currently available materials.

Key Innovations

  • Audio-first performer generation that analyzes tone, emotion, rhythm, prosody, and spoken content before synthesizing motion
  • Single-image to cinematic avatar video workflow with expressive gestures, camera movement, and coherent singing or speaking performance
  • Broader production flexibility through support for multi-person scenes, stylized characters, and optional prompt-based refinement in the OmniHuman 2.0 API

OmniHuman 2.0 API Technical Specifications

Architecture

ByteDance describes OmniHuman 2.0 as an audio-driven digital human generation system that takes one reference image, one audio file, and an optional text prompt to synthesize native 720p video. While detailed internal architecture and training design are not disclosed, the behavior indicates a multimodal pipeline that fuses visual identity preservation with speech-conditioned motion synthesis. The OmniHuman 2.0 API appears optimized for expressive full-performance animation rather than only lip sync, extending to gesture timing, emotional delivery, scene composition, and camera-aware movement.

Parameters

The number of model parameters, model size, and training compute for OmniHuman 2.0 have not been publicly disclosed in the available product materials. For API users, the more relevant operational scale information is input and output handling: audio duration must be 4 to 300 seconds in WAV or MP3 under 15 MB; image inputs can be JPEG, PNG, WebP, BMP, TIFF, GIF, HEIC, or HEIF under 30 MB, with dimensions from 300 to 6,000 pixels and aspect ratios between 0.4 and 2.5; output video duration is 30 to 300 seconds.

Capabilities

  • Generates expressive speaking or singing avatar videos from a single image and an audio track with motion aligned to rhythm, prosody, and semantics
  • Supports cinematic control features including precise gestures, camera movement, multi-person scenes, and stylized subjects such as animal or 3D-style characters
  • Accepts optional prompts for refinement and supports prompt input in Chinese, English, Japanese, Korean, Spanish (Mexican), and Indonesian through the OmniHuman 2.0 API

Limitations

  • No official parameter count or benchmark table is available, so comparative performance claims against rival models should be treated cautiously
  • The system is constrained by input rules and output format, including native 720p generation, strict file limits, and video length capped at 300 seconds

OmniHuman 2.0 API Performance

Strengths

  • Strong real-world fit for audio-driven digital humans because it goes beyond lip synchronization to produce emotionally coherent motion and performance timing
  • Broad commercial usability through support for localized prompts, stylized subjects, multi-character scenes, and production-friendly constraints in the OmniHuman 2.0 API

Real-world Effectiveness

In practice, OmniHuman 2.0 is positioned as a high-value media generation tool for organizations that need polished avatar video from limited source assets. Its main advantage is converting a single portrait and voice track into a more cinematic performance with gestures and scene dynamics, which is useful for marketing, explainers, entertainment, and localized content production. Effectiveness should be judged by workflow fit and output quality rather than benchmark scores, because no official quantitative evaluation table for OmniHuman 2.0 has been published.

OmniHuman 2.0 API When to Use

Scenarios

  • You have a brand marketing or advertising campaign that needs fast production of spokesperson-style videos across multiple audiences. The OmniHuman 2.0 API fits because it can turn a single approved character image and recorded voice track into expressive 720p videos with coherent gestures, emotional delivery, and optional prompt refinement. This reduces the need for repeated filming, accelerates localization workflows, and helps teams produce more campaign variations for e-commerce, short video, and product promotion.
  • You have a music, entertainment, or creator-content workflow that requires digital singers or cinematic avatar performances without full animation pipelines. The OmniHuman 2.0 API is ideal because it analyzes rhythm, prosody, emotion, and lyrical content before generating motion, which makes performances feel more musically grounded than simple talking-head tools. This is especially useful for AI music videos, stylized characters, virtual idols, and UGC concepts where expressive motion and camera-aware presentation matter.
  • You have an education, product explainer, or virtual presenter use case where consistent on-screen delivery is more important than photoreal live shooting. The OmniHuman 2.0 API works well because it can create stable presenter videos from a single portrait and audio input while supporting multilingual prompt guidance and long-form output up to 300 seconds. That enables repeatable training content, localized lessons, and digital human explainers with lower operational complexity than scheduling talent and studio production.

Best Practices

  • Use a clear, high-quality portrait image and well-recorded speech or singing audio, because identity fidelity and motion quality depend heavily on clean source inputs
  • Design prompts and scene plans around the model’s strengths in expressive delivery, gesture control, and camera movement, while staying within the documented file, duration, and aspect-ratio limits of the OmniHuman 2.0 API

Technical Specs

Max File Size30MB
Release Date10/15/2026
Input Formats
imageaudiotext
Output Formats
video

Capabilities & Features

Capabilities
video generationaudio driven-avatarlip syncimage to-videomulti personcamera control
Supported File Types
.jpg.jpeg.png.webp.bmp.tiff.gif.heic.heif.wav.mp3
OmniHuman 2.0 API - Cheap API - ByteDance - Defapi